[1] Dahl D. W., Fuchs C., Schreier M. Why and When Consumers Prefer Products of User-Driven Firms:A Social Identification Account[J]. Management Science, 2015,61(8):1978-1988 [2] Fuchs C., Prandelli E., Schreier M. The Psychological Effects of Empowerment Strategies on Consumers' Product Demand[J]. Journal of Marketing, 2010,74(1):65-79 [3] Cassiman B., Valentini G. Open Innovation:Are Inbound and Outbound Knowledge Flows Really Complementary?[J]. Strategic Management Journal, 2016,37(6):1034-1046 [4] Chesbrough H. The Era of Open Innovation[J]. MIT Sloan Management Review, 2003,44(3):35-41 [5] Hippel E. V. Democratizing Innovation:The Evolving Phenomenon of User Innovation[J]. Journal für Betriebswirtschaft, 2005,55(1):63-78 [6] Franke N., Schreier M., Kaiser U. The "I Designed It Myself" Effect in Mass Customization[J]. Management Science, 2010,56(1):125-140 [7] Ramaswamy V., Ozcan K. What Is Co-Creation? An Interactional Creation Framework and Its Implications for Value Creation[J]. Journal of Business Research, 2018,84:196-205 [8] Camacho N., Nam H. R., Kannan P. K., et al. Tournaments to Crowdsource Innovation:The Role of Moderator Feedback and Participation Intensity[J]. Journal of Marketing, 2019,83(2):138-157 [9] Yi Y., Gong T. Customer Value Co-Creation Behavior:Scale Development and Validation[J]. Journal of Business Research, 2013,66(9):1279-1284 [10] Cossío-Silva F-J., Revilla-Camacho M-Á., Vega -Vázquez M., et al. Value Co-Creation and Customer Loyalty[J]. Journal of Business Research, 2016,69(5):1621-1625 [11] Hsieh S. H., Chang A. The Psychological Mechanism of Brand Co-Creation Engagement[J]. Journal of Interactive Marketing, 2016,33:13-26 [12] Marketing Science Institute. Research Priorities 2020-2022[EB/OL]. https://www.msi.org/articles/2020-22-msi-research-priorities-outline-marketers-top-concerns.html, 2020-05-07 [13] O' Hern M. S., Rindfleisch A. Customer Co-Creation:A Typology and Research Agenda[J]. Review of Marketing Research, 2009,6:84-106 [14] Boudreau K., Lacetera N., Lakhani K. Incentives and Problem Uncertainty in Innovation Contests:An Empirical Analysis[J]. Management Science, 2011,57(5):843-863 [15] Baldwin C., Hippel E. Modeling a Paradigm Shift:From Producer Innovation to User and Open Collaborative Innovation[J]. Organization Science, 2010,22(6):1399-1417 [16] Grewal D., Roggeveen A. L., Sisodia R., et al. Enhancing Customer Engagement through Consciousness[J]. Journal of Retailing, 2017,93(1):55-64 [17] Mihm J., Schlapp J. Sourcing Innovation:On Feedback in Contests[J]. Management Science, 2018,65(2):559-576 [18] 宁昌会,奚楠楠. 国外游戏化营销研究综述与展望[J]. 外国经济与管理, 2017,39(10):72-85 [19] Nacke L. E., Deterding S. The Maturing of Gamification Research[J]. Computers in Human Behavior, 2017,71:450-454 [20] Liu D., Santhanam R., Webster J. Toward Meaningful Engagement:A Framework for Design and Research of Gamified Information Systems[J]. MIS Quarterly, 2017,41(4):1011-1034 [21] Werbach K., Hunter D. For the Win:How Game Thinking can Revolutionize Your Business[M]. Pennsylvania:Wharton Digital Press, 2012 [22] Thiebes S., Lins S., Basten D. Gamifying Information Systems——A Synthesis of Gamification Mechanics and Dynamics[C]. European Conference on Information Systems, 2014 [23] Leclercq T., Hammedi W., Poncin I. The Boundaries of Gamification for Engaging Customers:Effects of Losing a Contest in Online Co-Creation Communities[J]. Journal of Interactive Marketing, 2018,44:82-101 [24] Hofstetter R., Zhang J. Z., Herrmann A. Successive Open Innovation Contests and Incentives:Winner-Take-All or Multiple Prizes?[J]. Journal of Product Innovation Management, 2018,35(4):492-517 [25] Wheelan S. A. Group Size, Group Development, and Group Productivity[J]. Small Group Research, 2009,40(2):247-262 [26] Terwiesch C., Xu Y. Innovation Contests, Open Innovation, and Multiagent Problem Solving[J]. Management Science, 2008,54(9):1529-1543 [27] Bullinger-Hoffmann A., Neyer A. -K., Rass M., et al. Community-Based Innovation Contests:Where Competition Meets Cooperation[J]. Creativity and Innovation Management, 2010,19(3):290-303 [28] Google. Cloud & Youtube-8m Video Understanding Challenge[EB/OL]. https://www.kaggle.com/c/youtube8m/overview/description, 2017-05-26 [29] Chesbrough H., Brunswicker S. Managing Open Innovation in Large Firms[M]. Stuttgart:Fraunhofer Verlag, 2013 [30] Yang X., Lu Q., Li Z. Review and Prospect of Online Innovation Contest[C]. International Conference on Information Management, Innovation Management and Industrial Engineering, 2011 [31] Adamczyk S., Bullinger-Hoffmann A., Moeslein K. Innovation Contests:A Review, Classification and Outlook[J]. Creativity and Innovation Management, 2012,21(4):335-360 [32] Wang X., Khasraghi H., Schneider H. Towards an Understanding of Participants' Sustained Participation in Crowdsourcing Contests[J]. Information Systems Management, 2019,37(3):213-226 [33] Leclercq T., Poncin I., Hammedi W. The Engagement Process during Value Co-Creation:Gamification in New Product-Development Platforms[J]. International Journal of Electronic Commerce, 2017,21(4):454-488 [34] Burkee B. How to Gamify Innovation[EB/OL]. https://www.forbes.com/sites/gartnergroup/2014/08/06/how-to-gamify-innovation/?sh=7f776fef3f15. 2014-08-06 [35] Behl A., Sheorey P., Pal A., et al. Gamification in E-commerce:A Comprehensive Review of Literature[J]. Journal of Electronic Commerce in Organizations, 2020,18(2):1-16 [36] Koo Y., Lee S. Developing Ux Design Strategies for the Better Engagement of the Public through the Use of Gamification in the Public Service and Policy Sector[J]. Archives of Design Research, 2017,30(4):87-106 [37] Jr P., Nabhan C., Feinberg B. The Gamification of Healthcare:Emergence of the Digital Practitioner?[J]. The American Journal of Managed Care, 2019,25(1):13-15 [38] Rodrigues L., Oliveira A., Costa C. Playing Seriously-How Gamification and Social Cues Influence Bank Customers to Use Gamified E-Business Applications[J]. Computers in Human Behavior, 2016,63:392-407 [39] Zimmerling E., Höllig C., Sandner P., et al. Exploring the Influence of Common Game Elements on Ideation Output and Motivation[J]. Journal of Business Research, 2018,94:302-312 [40] Kuang L., Huang N., Hong Y., et al. Spillover Effects of Financial Incentives on Non-Incentivized User Engagement:Evidence from an Online Knowledge Exchange Platform[J]. Journal of Management Information Systems, 2019,36:289-320 [41] Thomas L., Hammedi W., Poncin I. The Boundaries of Gamification for Engaging Customers:Effects of Losing a Contest in Online Co-creation Communities[J]. Journal of Interactive Marketing, 2018,44:82-101 [42] Deci E. L., Ryan R. The "What" and "Why" of Goal Pursuits:Human Needs and the Self-determination of Behavior[J]. Psychological Inquiry, 2000,11(4):227-268 [43] 王莉,金曼慧. 开放式创新社区中激励机制对消费者创新行为的影响研究[J]. 科学学与科学技术管理, 2018,39(6):58-71 [44] Benabou R., Tirole J. Intrinsic and Extrinsic Motivation[J]. The Review of Economic Studies, 2003,70(3):489-520 [45] Tang Q., Gu B., Whinston A. B. Content Contribution for Revenue Sharing and Reputation in Social Media:A Dynamic Structural Model[J]. Journal of Management Information Systems, 2012,29(2):41-76 [46] Toubia O., Stephen A. T. Intrinsic vs. Image-Related Utility in Social Media:Why do People Contribute Content to Twitter?[J]. Marketing Science, 2013,32(3):368-392 [47] Chen H., Hu Y. J., Huang S. Monetary Incentive and Stock Opinions on Social Media[J]. Journal of Management Information Systems, 2019,36(2):391-417 [48] Wernimont P. F., Fitzpatrick S. The Meaning of Money[J]. Journal of Applied Psychology, 1972,56(56):218-226 [49] Furnham A., Argyle M. The Psychology of Money[M]. East Sussex:Psychology Press,1998 [50] Brandenburger A. M., Nalebuff B. J. Co-Opetition[M]. New York:Currency, 2011 [51] Ritala P. Coopetition Strategy——When Is It Successful? Empirical Evidence on Innovation and Market Performance[J]. British Journal of Management, 2012,23(3):307-324 [52] Shalley C. E., Oldham G. R. Competition and Creative Performance:Effects of Competitor Presence and Visibility[J]. Creativity Research Journal, 1997,10(4):337-345 [53] Amabile T. M., Conti R., Coon H., et al. Assessing the Work Environment for Creativity[J]. Academy of Management Journal, 1996,39(5):1154-1184 [54] Taggar S. Individual Creativity and Group Ability to Utilize Individual Creative Resources:A Multilevel Model[J]. Academy of Management Journal, 2002,45(2):315-330 [55] Thiebes S., Lins S., Basten D. Gamifying Information Systems——A Synthesis of Gamification Mechanics and Dynamics[C]. European Conference on Information Systems, 2014 [56] Harhoff D., Lakhani K. R. Revolutionizing Innovation:Users, Communities, and Open Innovation[M]. Cambridge, MA:MIT Press, 2016 [57] Leclercq T., Poncin I., Hammedi W. The Engagement Process during Value Co-Creation:Gamification in New Product-Development Platforms[J]. International Journal of Electronic Commerce, 2017,21(4):454-488 [58] Weiss M., Hoegl M. Effects of Relative Team Size on Teams with Innovative Tasks:An Understaffing Theory Perspective[J]. Organizational Psychology Review, 2016,6(4):324-351 [59] Laughlin P. R., Hatch E. C., Silver J. S., et al. Groups Perform Better than the Best Individuals on Letters-to-Numbers Problems:Effects of Group Size[J]. Journal of Personality Social Psychology, 2006,90(4):644-651 [60] Lundgren D. C., Bogart D. H. Group Size, Member Dissatisfaction, and Group Radicalism[J]. Human Relations, 1974,27(4):339-355 [61] Guzzo R. A., Salas E., Goldstein I. L., et al. Team Effectiveness and Decision Making in Organizations[M]. San Francisco Pfeiffer, 1995 [62] Wuchty S., Jones B. F., Uzzi B. The Increasing Dominance of Teams in Production of Knowledge[J]. Science, 2007,316(5827):1036-1039 [63] 潘向东,杨建梅,欧瑞秋,等. 团队合作绩效在知识生产领域中的涌现[J]. 科学学研究, 2010,28(2):288-294 [64] Browning T. R., Sanders N. R. Can Innovation Be Lean?[J]. California Management Review, 2012,54(4):5-19 [65] King A., Lakhani K. R. Using Open Innovation to Identify the Best Ideas[J]. MIT Sloan Management Review, 2013,55(1):41-48 [66] Netflix. Netflix Prize Leaderboard[EB/OL]. https://netflixprize.com/leaderboard.html, 2009-09-21 [67] Duffy J., Xie H. Group Size and Cooperation among Strangers[J]. Journal of Economic Behavior Organization, 2016,126:55-74 [68] 薛继东,李海. 团队创新影响因素研究述评[J]. 外国经济与管理, 2009,31(2):25-32 [69] Fehr E., Schmidt K. M. A Theory of Fairness, Competition and Cooperation[J]. Quarterly Journal of Economics, 1999,114(3):817-868 [70] Spiller S. A., Fitzsimons G. J., Lynch J. G., et al. Spotlights, Floodlights, and the Magic Number Zero:Simple Effects Tests in Moderated Regression[J]. Journal of Marketing Research, 2013,50(2):277-288 [71] Dissanayake I., Zhang J., Gu B. Virtual Team Performance in Crowdsourcing Contest:A Social Network Perspective[C]. Proceedings of the Annual Hawaii International Conference on System Sciences, 2015 |